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Halo ce firefight maps
Halo ce firefight maps







I think if you take ODST as a "standalone Halo game", it's probably a bit disappointing.

halo ce firefight maps

I haven't played ODST since its original launch way back when. I replayed it recently and i mean the open city could be a bit more varied in architecture and the missions could be a bit more interesting (loved the nature park for example!) but once again everything in ODST is so tiny and happens so quickly that it's hard to ask for more without also asking for it to just not be what made it so special if that makes sense In a way it reminds me way more of something like edith finch than of halo The flashbacks and phone calls are a very effective way to really anchor you into the place and give you the sense that something happened there and you just missed out on it, with little glimpses at what happened exactly that fill just the right gaps, and the way the finale builds up to the next morning in real time? absolute chef kiss moment.īut yeah if i was into what halo has to offer, which to me is massive scale and cool locales and interesting fight arenas? it's really bad at doing that, it's so linear, on purpose but it is. It's my fav halo game but im 100% confident it worked on me because it's not like any other halo game at all basically? The story is personal and cozy, no big baddies, no cosmic scale fights, just landing on a desolate city and picking up the pieces. * The worst enemy variety in the series? I think so. It has a few standouts but it just isn't as good as 1-3/Reach. * I get it, the soundtrack is a different style. * Where are the substantial new mechanics? Even a jetpack like what Reach did later would have been thematic and fresh. They were rehashes with no interesting new twists I could discern. * I've seen the levels referred to as a "greatest hits" collection of Halo levels.

halo ce firefight maps

Nathan Fillion's voice is hardly a substitute. * There was zero interesting character development. The much-vaunted atmosphere of the city was fine, but not as good as, say, comparable rainy levels in Halo: Reach. Hunting for audiologs didn't involve any real gameplay. * The open world was underdeveloped and kind of boring. I still had a regenerating shield (yeah yeah, "stamina"), I could still rip turrets from the ground, I could still withstand huge damage.

halo ce firefight maps

Sure, the main character's capabilities were a little weaker, but not enough to really change my playstyle. For even Grunts to be dangerous foes, and for Brutes or Hunters to feel like bosses. Here are the things I hoped for, and why they underwhelmed me: Unfortunately, I don't think the game lived up to any of its promise. On paper, the concepts of ODST seemed great. I must say, I was pretty hyped for a mix-up in the Halo formula. I recently finished the MCC version of ODST.









Halo ce firefight maps